Display Name = "Tartarus (Southern Ilias Continent)"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 374, 13, 1, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 374, 14, 1, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 299, 386, 8, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([32, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigation Officer>We were dispatched from Iliasburg to conduct an investigation into Tartarus, but..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigation Officer>Each time we try, we suffer significant losses. The guards are becoming discontent, putting us in an extremely delicate situation."])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Commander>There are strange ruins all inside this big hole. They could hardly be called ancient though. They actually look rather modern."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Commander>It's also full of monsters we've never seen before. Heck, I'm not even sure we can call them monsters."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Commander>Whatever they are, they're damn strong though. We get wrecked every time we go down to investigate."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["76"])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully>Are you referring to me?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Captain of the Guard>Oh crap! They're coming to the surface?!"])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully>I'm traveling with this human. I won't do anything baaaaad! ♪"])
    ExitEventProcessing([])
    Label(["77"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide>Apoptosis will not normally cross the boundary. You're the ones putting yourselves in danger by trespassing..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Captain of the Guard>Oh crap! They're coming to the surface?!"])
    ShowTextAttributes(["jeid_fc1", 0, 0, 2])
    ShowText(["\\n<Jaide>I am accompanying this human. I shall restrict my attacks to enemy targets."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ConditionalBranch([1, 1009, 0, 2, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigation Team>The inside of Tartarus is extremely dangerous. Unauthorized persons are not allowed in."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1009, 0, 7, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigation Team>A Rabbit Girl jumped into Tartarus...? That's not good! We have to go save her!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigation Team>The guards here are all hurt and recovering, but you look plenty strong. Please help!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1009, 0, 8, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigation Team>Could that rabbit have jumped in to commit suicide? I wonder if I'll be held responsible for that..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Oh dear! Oh dear! I shall be late!"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_tamamo2\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_tamamo2\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 4])"])
    ControlVariables([1009, 1009, 0, 0, 3])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>That was her, no doubt about it! She hopped down the hole!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
      ShowText(["\\n<Ilias>There can be no doubt that was the rabbit we are after! She appeared to hop down the hole..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>After her!"])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>Oh dear! Oh dear! Let's hurry!"])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigation Team>Hey, it's dangerous down there! I'm sorry, but you can't enter without permission."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigation Team>Hey, it's dangerous down there! I'm sorry, but you can't enter without permission."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Knight>This investigation was doomed to failure from the start. At this rate, we're all going to end up dead."])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Knight A>I wonder when the next investigation will be. I have a feeling I won't be returning from that one alive."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Knight B>I can't take any more. Maybe I should resign and return to the countryside..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>You shouldn't force yourself..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Knight A>I wonder when the next investigation will be. I have a feeling I won't be returning from that one alive."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Knight B>I can't take any more. Maybe I should resign and return to the countryside... I thought exploring a stupid hole would be an easy posting."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>You shouldn't force yourself..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Knight>Ungh... Let me sleep a few more minutes..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["57"])
    ShowTextAttributes(["inp_fc3", 0, 0, 2])
    ShowText(["\\n<Rumi>Yaaaaaawn..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard Knight>This mission is impossible! We've lost way more than one or two people!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["72"])
    ShowTextAttributes(["phoenix_fc1", 3, 0, 2])
    ShowText(["\\n<Mini>Humans can die forever... You really shouldn't take crazy risks since you won't come back to life."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>There are some who want to put an end to this investigation, but I'm adamantly opposed. Do they not understand how valuable our work is?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>Tartarus appeared 30 years ago at the time of the Great Disaster, and I have no doubt that we'll eventually discover its cause through these investigations."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>The technology we've discovered in here alone is invaluable. How stupid can they be to stop investigating just because it's a bit dangerous?!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["73"])
    ShowTextAttributes(["hiru_fc1", 0, 0, 2])
    ShowText(["\\n<Hiru>If you're just going to waste people's lives like that, let me squeeze them dry instead..."])
    ExitEventProcessing([])
    Label(["74"])
    ShowTextAttributes(["usagi_fc1", 2, 0, 2])
    ShowText(["\\n<Barbun>It's an important goal, but a lot of people will have to die for it, too."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>In the Great Disaster 30 years ago, mysterious giant chasms opened up all over the world. It's these cracks in the ground that are called Tartarus."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>There are seven entrances to Tartarus in the world. Would you like to hear about any of them?"])
    Label(["0"])
    Script(["unlimited_choices(11, [\"Ilias Continent South\","])
    ScriptMore(["\"Ilias Continent East\", \"Sabasa North\","])
    ScriptMore(["\"Grand Noah West\",\"Grangold West\","])
    ScriptMore(["\"Central Sentora\",\"Former site of Remina\",\"No thanks\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>That's where we are right now."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>This is the smallest of the seven chasms and also easy to investigate since it's out in the open."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Not to say the investigation is going well though... We can't get past a strange, locked door."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Would you like to know more about the other chasms?"])
      JumpToLabel(["0"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Our eastern Tartarus is in a remote region near Rostrum Village across the mountains to the east."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Rostrum Village was destroyed soon after the Great Disaster though. It's quite possible the proximity of Tartarus had something to do with that."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>The mountain crossing is inaccessible so we can't get there to investigate. So for now, we're focused on this chasm."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Would you like to know more about the other chasms?"])
      JumpToLabel(["0"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>The Northern Sabasa Tartarus is located near the Saloon area, which is relatively accessible. Sabasa is investigating, but..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>I've heard the investigation there isn't making much progress. Supposedly they've found a lot of mysterious artifacts."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Those are being studied, and although makina research has begun, there's still disagreement over whether they should be used."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Would you like to know more about the other chasms?"])
      JumpToLabel(["0"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>There's a Tartarus north of Esta in the western part of Grand Noah. This one's pretty big and surrounded by a newly formed lake."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Everyone living in Esta mysteriously disappeared too. It all happened two years ago, several decades after Tartarus appeared..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>I'm sure their disappearance is related to Tartarus, but no one knows what happened or where they went."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Since this Tartarus is smack in the middle of that lake, it's been impossible to investigate. Not to mention that Grand Noah has been otherwise occupied..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Would you like to know more about the other chasms?"])
      JumpToLabel(["0"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>A Tartarus appeared in the far western part of Grangold. Considering its remote desert location, not much is known about it."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>It's extremely difficult to carry out an investigation away from civilization, and the environment is inhospitable. It hasn't been explored at all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Come to think of it, there were some rumors of a white-robed female researcher being seen there, but no one has any idea who she might have been."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Would you like to know more about the other chasms?"])
      JumpToLabel(["0"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>There's a gigantic Tartarus in the center of Sentora. It's so big that it split the continent into three parts when it appeared."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>It's by far the largest of all the Tartarus chasms, spanning a distance similar to that between Iliasville and Iliasburg."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Given its location at the center of an inner sea, the extreme measures it would take to investigate aren't feasible."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Would you like to know more about the other chasms?"])
      JumpToLabel(["0"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 6, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>There's a large Tartarus on Hellgondo at the former site of Remina."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>As you should know, Remina was the only city on Hellgondo until it was destroyed in the Great Disaster 30 years ago. Today, the remains are just a ghost town."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>The only thing we're sure of is that Remina was swallowed up by Tartarus. Beyond that, who knows."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Given how difficult it is just to reach Hellgondo, the Tartarus there hasn't been explored at all."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Investigator>Would you like to know more about the other chasms?"])
      JumpToLabel(["0"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 7, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Engineer>We've found countless relics inside Tartarus that exhibit very advanced technology. We started calling them \\C[3]Makina\\C[0]."])
    ConditionalBranch([0, 2045, 1])
      Label(["0"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>Our own technology is nothing compared to these. Some of the working ones we've found are frighteningly complex."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>We've sent them to research facilities for further study. Heck, the study of these things is the reason I became an engineer in the first place."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Engineer>If you find any makina, let me check them out. I can probably show you how to use the simple ones."])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ConditionalBranch([8, 613])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["\\n<Engineer>Oh, it's you guys. Do you still have the \\ii[613] I gave you?"])
        JumpToLabel(["1"])
        Empty([])
      Else([])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Show the engineer the makina you discovered in Tartarus?"])
        ShowChoices([["Show", "Do not show"], 2])
        When([0, "Show"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>Ooh, you've found a new makina? Let me see!"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>Nice! This is a weapon meant for battle. It took a lot of skill to manufacture, but shouldn't take much to use."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>Here, you guys keep it."])
          PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
          ChangeItems([613, 0, 0, 1])
          Label(["1"])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>With that permit, you can change your job to \\C[14]Engineer\\C[0] at Ilias Temple. Engineers have high \\C[20]dexterity\\C[0], but not a whole lot else."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>In battle, engineers can use makina as weapons. They're extremely powerful and never run out of ammo or break."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>However, there are two points to keep in mind. First, you have to master a particular makina before you can use it."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>Just having one isn't enough to use it. You'll have to gain experience in the job to learn how to use more makina."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>Second, this should go without saying, but you have to possess the makina to use it. Mastering a makina you don't have doesn't do you any good."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>In addition to makina, engineers equip \\C[3]guns\\C[0], which deal damage based on your \\C[20]dexterity\\C[0] stat."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>Since makina rely on \\C[20]dexterity\\C[0] too, people with high dex make good engineers."])
          ShowTextAttributes(["", 0, 0, 2])
          ShowText(["\\n<Engineer>In summary, you have to find and master makina, but their extraordinary destructive power is well worth it!"])
          ConditionalBranch([0, 1079, 0])
            ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
            ShowText(["\\n<Nuruko>Kyu kyu..."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["Nuruko looks like she wants to touch the makina."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Engineer>Oh...? This little one looks well-suited to engineering. Her dexterity seems rather high too."])
            ShowTextAttributes(["", 0, 0, 2])
            ShowText(["\\n<Engineer>Keep in mind that dexterity affects the power of projectile machines. It's a good idea to equip your engineers with items that boost dex."])
            ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
            ShowText(["\\n<Nuruko>Kyu kyu!"])
            Empty([])
          BranchEnd([])
          ExitEventProcessing([])
          Empty([])
        When([1, "Do not show"])
          JumpToLabel(["0"])
          Empty([])
        ChoicesEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>Sabasa continues to explore the Tartarus near Saloon. There's no way we can let ourselves fall behind here."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>There are seven of these chasms in the world, but geographically, only this one and the Saloon Tartarus are easily accessible."])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>We've found some strange doors inside Tartarus that have kept our researchers from progressing deeper."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>They're amazingly sturdy, and we haven't found any way to destroy them. How in the world are we supposed to get past them..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Investigator>More importantly, what is hiding behind the doors? So many mysterious and unanswered questions..."])
    Empty([])
